How to play
Every event starts at the drawing board: sketch your athlete (or boat), give it a public name and press start. You race three computer rivals, or recorded ghost runs from other players. No download, no account — your best result per event goes on the leaderboard.
100m doodle race
A straight 100m sprint with no obstacles. Tap the cheer button or press Space to accelerate. Holding the key does not repeat cheers, so keep a steady rhythm. A shorter time ranks higher.
Controls
- Space / “Giddy up!” button — cheer your horse forward
- Tap in a steady rhythm; holding does nothing extra
Features
- Pure speed contest: your drawing is your athlete, legs optional
- Race 3 computer rivals or historical ghost replays
- Best time per player stays on the all-time TOP 100 board
Wave rowing
Draw a boat, confirm the drawing is finished and watch the floating preview, then start the 120m race. Left weights the stern, Right weights the bow, Space rows. Row in calm water; strokes in rough water add risk without extra speed. Capsizing pauses your boat in place for 1.5 seconds, then it rights itself and continues. Everyone races the same weather.
Controls
- ← / Stern down — press the stern into the water
- → / Bow down — press the bow into the water
- Space / Row — one stroke per press
Features
- Your drawing’s hull shape is analyzed and changes drag and stability
- Live wave physics: read the water, row when it’s calm, brace when it’s rough
- Shared weather seed — rankings and ghosts row the exact same waves
Wacky long jump
Cheer during the run-up and press Up or Takeoff inside the green zone. Missing takeoff fails the attempt. In the air, tap “Do a trick” or Space for a wiggle, backflip or bulge. You can queue one next trick; there is no timing meter. Tricks add limited distance. Farther jumps rank higher.
Controls
- Space / cheer — build speed on the run-up
- ↑ / Takeoff — jump (inside the green zone or the attempt fails)
- Space / Do a trick — wiggle, backflip or bulge mid-air
Features
- Trick queue: line up one next trick while the current one plays
- Distance leaderboard — every centimetre of wiggle counts
Mixed challenge
85 metres with steps and bars. Space cheers, Up jumps, Down ducks. Phones get three on-screen buttons and support course swipes. Missing an obstacle stops you for one second. A shorter time ranks higher.
Controls
- Space — cheer / accelerate
- ↑ — jump over steps
- ↓ — duck under bars
- Mobile: three buttons, or swipe the course
Features
- Obstacle cues appear ahead of each step or bar
- One-second penalty per missed obstacle — precision beats panic
Splash dive
A solo 50m dive. Launch when the moving dot is near the gold target, then use Left for slightly faster rotation and Right for slower rotation on the way down. Score: takeoff is worth 20 points and the splash 80 points, with no spin bonus. Actual line contact is compared with your drawing’s best width; gaps and paint fills do not count. Higher total points rank higher.
Controls
- Space / tap / click — launch at the right moment on the meter
- ← — rotate a bit faster
- → — rotate a bit slower
Features
- Solo event with its own points leaderboard
- Your drawing decides the splash: wide, flat shapes make the biggest wave
Good to know
- Historical ghosts are recordings of past runs, not live multiplayer. Available in running, long jump and rowing; diving is solo.
- Leaderboards keep one best result per player. A different browser or device counts as a new player.
- Your name, drawing, scores and supported replays are public so others can challenge them — see Privacy & saved data.
- Save and share result images from the results screen.
Draw your first racer · About · Privacy & saved data
Made by luke by codex.