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How to play

Every event starts at the drawing board: sketch your athlete (or boat), give it a public name and press start. You race three computer rivals, or recorded ghost runs from other players. No download, no account — your best result per event goes on the leaderboard.

100m doodle race

A straight 100m sprint with no obstacles. Tap the cheer button or press Space to accelerate. Holding the key does not repeat cheers, so keep a steady rhythm. A shorter time ranks higher.

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Features

Wave rowing

Draw a boat, confirm the drawing is finished and watch the floating preview, then start the 120m race. Left weights the stern, Right weights the bow, Space rows. Row in calm water; strokes in rough water add risk without extra speed. Capsizing pauses your boat in place for 1.5 seconds, then it rights itself and continues. Everyone races the same weather.

Controls

Features

Wacky long jump

Cheer during the run-up and press Up or Takeoff inside the green zone. Missing takeoff fails the attempt. In the air, tap “Do a trick” or Space for a wiggle, backflip or bulge. You can queue one next trick; there is no timing meter. Tricks add limited distance. Farther jumps rank higher.

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Features

Mixed challenge

85 metres with steps and bars. Space cheers, Up jumps, Down ducks. Phones get three on-screen buttons and support course swipes. Missing an obstacle stops you for one second. A shorter time ranks higher.

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Features

Splash dive

A solo 50m dive. Launch when the moving dot is near the gold target, then use Left for slightly faster rotation and Right for slower rotation on the way down. Score: takeoff is worth 20 points and the splash 80 points, with no spin bonus. Actual line contact is compared with your drawing’s best width; gaps and paint fills do not count. Higher total points rank higher.

Controls

Features

Good to know

Draw your first racer · About · Privacy & saved data

Made by luke by codex.